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NEWS ARCHIVES

OCTOBER     NOVEMBER     DECEMBER     JANUARY    

FEBRUARY     MARCH    




February 28, 2001  


 

Bad news!! The official word from Poptop on the Tropico Demo is that it won't be released until after the game goes to Gold Master. Here is a direct quote from Phil (originally posted at the Cafe Tropico Bulletin Board by Poptop Dave):

"...we're pushing very hard to complete the game, and a demo would cost us several days from our development schedule...with the very large projected demo size (130MB), it's likely most people [would] only get at the demo via [magazine demo CD's], which wouldn't come out until after we GM."

On a postive note, the game is still on target to reach stores at the end of April.




February 27, 2001  


 

No news on the demo release. It doesn't look as it will be released this week. As soon as I hear anything, I will let you know...

I have added the priest to Character Section. I am interested in knowing the different affects of priests and bishops. They will obviously have different functions in the game.




February 25, 2001  


 

For today's feature, I interviewed Poptop employee Guillermo Garcia-Sampedro. This is what he had to say:
TP:  How did you get involved with Poptop?
GGS:  When I graduated I applied here (is the only big game company in St. Louis) and they gave me the job. Phil and I exchanged some emails one year ago before my graduation, but nothing came out of that. I remembered the company name and applied after I graduated.

TP:  What was your responsibility on the Tropico project?
GGS:  There were many responsibilities, I had programming duties along with some art duties too. In the programming I did the 3D model tools and the 3D model engine, (not the terrain, just the 3D lowpoly units) I programmed the clouds/weather system, the airports and planes game logic (not the ships) and the fish and bird logic. There is some other stuff I don't remember. In graphics, I made all the lowpoly 3D vehicles of the game, (boats, planes, fish, birds) and I also made the graphics of the clouds.

TP:  What is your favorite feature or aspect of Tropico? What features or aspects would you like to have refined a bit more?
GGS:  Overall the game feels and looks good. I don't know, heh, once you do something, you always find ways to do it better.

TP:  Not much has been said about the map editor. Could you describe the editor for us? Will it be as deep and involved as the editor in Railroad Tycoon 2?
GGS:  The map editor will be an expanded version of the RT2 map editor. It's built in the game and no need for external programs.

TP:  Are the characters of Tropico all programmed to behave a certain way or will they sometimes surprise you with random actions?
GGS:  In some ways, yes.

TP:  How difficult will the game be? What determines the difficulty level?
GGS:  There are several difficulty settings, including economical and political 'easy modes,' along with the initial character settings.

TP:  Can you describe how establishing the dictator profile at the beginning of the game will affect gameplay?
GGS:  It's important, but not determining. Your style will determine the final outcome of the game.

TP:   What are the various factions and what determines which characters belong to which factions? How do factions come into gameplay?
GGS:  Factions are important. You will want them all to be happy, and its a difficult task!! If factions aren't happy, they can start an uprising.

TP:   My understanding is that the demo could be released this week. Do you know what the demo will include? Will there be a playable scenario?
GGS:  It will be time limited, without the movies/music and some of the features/graphics removed.

TP:   What does the future have in store for the Poptop? Any discussions of your next project?
GGS:  We haven't decided yet, we have couple of ideas in mind, but at this point nothing is for sure. It all depends how we stand after Tropico is done. :)
Thanks Poptop Guillermo for taking the time to answer our questions!!

If any one is interested, you can download a free copy of UTOPIA, a game on the old Intellivision console which puts you in charge of a tropical island. Phil Steinmeyer has said that Utopia provided a bit of the inspiration for Tropico. Be warned, however, as the game is very dated and uses ASCII graphics.

Thanks to those who signed our Guestbook this weekend. It's good to know people are actually visiting Tropico Paradise!!




February 24, 2001  


 

You may have noticed that I removed the Demo Release countdown. It wasn't working right, plus who knows if the demo will actually be released on March 1st. If it is, that means that there is only five days left until we can start playing the demo!!

In searching the Internet for anything new relating to Tropico, I came across a video I hadn't seen before. It showed the Dictator Profile portion of the game in action. There is talking in the background (presumably Phil Steinmeyer). The video was taken in the early stages of development, as it still showed Voodoo Priest as an option for Rise to Power -- and that has been out for some time. Anyway, I decided to create a Profiling Page to go in the Strategy Section. Go check it out HERE. It is pretty barren right now, but will be added to once the game is released.

If you have a moment, please stop by and sign our Guestbook. That way I know people are actually visiting this site!!




February 22, 2001  


 

You can now read the two latest Inside the Sausage Factory columns by Poptop's Phil Steinmeyer. I am not sure what copyright laws I have violated, but the articles have been scanned by Luke into four jpegs, zipped up and available in the Download Section. You can read previous Steinmeyer columns at Computer Games Online.

As the Tropico release date gets closer, more and more previews are surfacing on the Internet. Gamespot posted a small preview. Terra.com has posted a two-part interview with Phil Steinmeyer. You can read Part one HERE and Part 2 HERE. There's even a picture of Phil sipping on some tropical beverage!! Their Spanish affiliate has also posted a Preview if you understand Spanish. For those who read German, Gamestar.de has published a preview. Another German preview can be found at Gamecaptain.de. Interestingly enough, Steinmeyer expects Tropico to sell as well, if not better, in Germany than the U.S. For those of you who speak French, here's another Preview for you. I even found a Preview in Chinese!

If you have seen the animated character GIFs in our Character Section, you know that part of the game's appeal will be just watching the characters move about the island. Poptop Dave sent me this information on the character animations:
Every character has a walk, run, protest, die, fidget, and "attack" animation. The Attack is a rock-throw for most people, but is a shooting animation for soldiers, rebels, generals and policemen. On top of those, a lot of characters have work cycles. For example, you see the teamster push his wheelbarrow and the farmer hoe and pick. The policeman's work cycles include a baton-hit and a special lead-back-to-jail walk. The characters who work indoors do not get work cycles, though. Bankers, engineers, etc. In those cases, they only get the standard six mentioned above. For the tourists, the work cycles are ones like sunbathing.
As for animations regarding edicts that you pass (like Mardi Gras or a papal visit), you won't see it take place in the game world. You will see an animated video in the circle window, and the people's attitudes will be adjusted accordingly.

If you have a moment, please stop by and sign our Guestbook

For those of you who love the military aspects of the game (you know who you are), here is a new screenshot of some rebels fighting against you soldiers. Enjoy!!






February 19, 2001  


 

Sorry for the lack of updates. I have been out of town for the past five days. Hopefully, I can start updating again regularly, but the majority of the updating will probably take place after March 1st, the anticipated release date of the Tropico demo. Just for fun, I added a Countdown to Demo Release. Right now, it stands at nine! Wow, only nine more days!

I added the Female Laborer to the Character Section.

If you can read German, head to Gamigo for an interview with Franz. There are also some new screenshots there, including one shown partially below. It shows a page from the National Almanac -- you will be allowed to view the national origin of every person on your island. Pretty cool....






February 15, 2001  


 

Here's some interesting information on the Vegetation of Tropico:

According to Phil Steinmeyer, Poptop has placed heavy emphasis on making Tropico's vegetation great looking, with widely varied, realistic trees and plants. Their stated goal at the beginning of the Tropico project was to have better-looking environments than Age of Empires II.

In Tropico, there are five species of wild trees, 14 species of shrubs and small trees, four farm raised trees (i.e. banana, coconut), and four farm crops (i.e. tobacco, sugar cane, corn). Counting multiple versions of each full-sized plant, there are over 50 plants.

Trees not only look realistic, but they behave realistically. They grow and sometimes die. In places where other plants have died, new plants sprout up. Tropico's crops grow through five or more stages, ultimately reaching a ripe, harvestable state. If your farmers don't harvest the crops, then the crops die and your people go hungry.

Trees also regrow naturally. A successful logging camp in the middle of a forest will eventually be a less successful logging camp in the middle of a vast field of tree stumps. Over time, new trees will regrow, faster if you take certain pro-environment steps. Nonetheless, you should probably keep your lumberjacks away from your nature preserves.

Plant growth isn't random. Plants respond to a number of factors, mostly related to rainfall, drainage and soil quality. The fluffy clouds that you see in Tropico screenshots drop actual rain, which runs downhill from where it lands, either reaching the ocean or settling into a low lying bowl shaped swamp.

Some plants demand fertile soil to grow well (tobacco), others care less about soil and more about proper elevation and drainage (coffee). While most plants tolerate swampy conditions poorly, sugar cane thrives in wet, marshy areas. Even relative position on your island plays into things - the windward side of your island (the side the weather first strikes as it is blowing in), gets significantly more rainfall than its opposite, leeward side. Crops demanding heavy rainfall grow best on the windward side. Dryer crops such as corn, and rain-avoiding tourists prefer the leeward side.

Farms must be placed in areas with fertile soil, good rainfall, appropriate elevation and close proximity to existing towns, so that food may be grown and the population fed. There are map overlays that show the best spots for the different crops, and an auto-crop setting for the farms, where the AI figures out the best crop based on location.
Proves even further the realism and depth of Tropico.




February 13, 2001  


 

In case you missed the latest character update, the female farmer has been added to the Character Section. Check her out!!

MrP has submitted another fine dictator bio. You can read all about Portugal's dictator Antonio Salazar in our Dictators Section

Another preview of Tropico has been posted, this one at PCGameplay. You can see six new screenshots, so head over there and check it out!

Here is an interesting screenshot I found:



I am sure the entire Poptop team is busy debugging and play-balancing Tropico at this point. We wish you great success in this endeavor!!




February 12, 2001  


 

Over at Voodoo Extreme, Phil Steinmeyer had this to say:
We got a big chunk of the game's music in - we've got an awesome musician doing it - he had some top 40 hits in South America - I don't want to give the full info on him yet, because I think the p.r. agency is gonna do something with that info in a couple weeks.

The political model in the game is pretty much in now, and reasonably balanced. I started tinkering with it earlier this week - first it was too hard - 2 coups and 3 uprisings in 20 years, and I was actually doing a decent job running the island. I've got it toned down now and it's really cool.

Finally, the game's entering regular testing. I got a bug report from Take 2 - London two days ago - 150 bugs - yikes! A lot of them were trivial (typos and stuff), and some others we had already fixed. Still, we've got our work cut out for us.

So much for my fantasy of being a beta tester...looks like they have Take 2 already working on it. Anyway, you can see four great new screenshots. If you go over to Voodoo Extreme and do a search on Tropico, you can find a few other new screenshots as well. In fact, at this address you can find one of the biggest and baddest screenshots you will ever see! It is 4MB!!

A new preview can be read at PCGames.
The article is in German, so if you understand Deutsch, head over there and check it out! Even if you don't read German, the article includes five new screenshots.

Stomped has just published a press release issued by Poptop. Head over there and read what the p.r. department has been busy writing!

If you are interested in giving input into the game, head over to the message board. Poptop Dave has asked users of the board what they would like to see included in the manual. And as a thank you, he has been posting new screenshots of the game HERE. SO give your feedback on the manual, then check out the new screenshots.




February 7, 2001  


 

If you are interested in learning a bit more about some of Tropico's gameplay, I have uploaded an iFAQ, or an inFrequently Asked Questions. I have compiled a bunch of questions regarding gameplay that are asked, but probably not often enough to be included in the Official FAQ. Check it out!

I was over at Gamecenter.com and found this comment in a forum from Phil Steinmeyer:
We're scheduled to master in English on March 28. Street date is likely late April, early May. (It may be held up by a week or two for worldwide simultaneous release).
It was dated January 21, 2001, so I don't know how recent this information is. I hope they don't hold out for a worldwide release! Release it in English, we'll spread the word on how great it is, then foreign language speakers will be clamoring for it!!

I also found this little bit of information written by Mark Asher. He visited Poptop's offices and say the working version of the game. He had this to say about it:
There were a couple of things about the game that amused me. First, they've changed the prostitute into a showgirl and the brothel into a cabaret. These are cosmetic changes only, though. The same kind of monkey business still goes on between the showgirls and their customers. So I was sitting there watching one of the artists test the idle fidget animations for the characters. Too much fidgeting? Not enough? That sort of thing. So I asked the artist to show me the showgirls, and he builds a cabaret. I got to see the showgirls walking around looking seductive, which was fun. Now, we obviously won't get to see them plying their trade, but Tropico does let you check a business to see just who's there engaging in commerce. So the artist decided to see who the showgirls have as customers. The first customer, it turns out, was a priest! That was pretty funny. I mentioned this to designer Phil Steinmeyer and he laughed and said he changed the code so that priests were less likely to avail themselves of the showgirls' special talents, but he wondered if he flipped the numbers the wrong way. That's what testing is for, I guess. Oh, and when the game was demonstrated to German distributors in Europe, the same thing happened, and the Germans were quite amused. They loved it!
To read the entire article, go to Gamecenter.com.

I found a screenshot that shows you can indeed see who is visiting your places of recreation:



This view of the pub gives a ton of information! You can tell how much money your pub is making, how many visits, and the entertainment quality of the pub. It shows that you set the dress code, in case you want to make it Tourists Only. I know you set the price of the food, but to what extent, I don't know. It also shows who the paying customers are and who the employees are. Pretty cool...

TROPICO PARADISE TRIVIA QUESTION

Yesterday I posted the trivia question, "How did Poptop owner Phil Steinmeyer come up with the name POPTOP?" Brian came out of nowhere with the correct answer. The name "PopTop" is taken from the Jimmy Buffet song "Margaritaville". Phil Steinmeyer admitted to being a devoted "parrothead" in an on-line interview and got the name of his company from that song, which has the line "I blew out my flip-flops, stepped on a pop top, but my heel, had to cruise on back home." So there you go! (I am glad he didn't name it Flip Flop...) Brian will win a copy of Heavy Metal: F.A.K.K. 2. That is if I ever get it! I won it in a G.O.D. contest a few weeks ago and am still waiting for it to arrive. I don't really get into those type of games. Congratulations Brian! Good to see you are still around, even if you aren't posting at the Message Board!




February 6, 2001  


 

TROPICO PARADISE TRIVIA QUESTION

This is to test your knowledge of Tropico's developer Poptop. The question is: How did Poptop owner Phil Steinmeyer come up with the name POPTOP? If you know the answer, just send me an email. The winner will be honored on this site and may (or may not) receive a prize!

A few corrections to yesterday's post on the Character Interface(courtesy of Poptop Paul, who designed the interface):
-- The flag represents factions that a character belongs to, as well as political things. This is a good place to come visit to see how a certain character feels about you and your leadership.
-- The Thumbs up deals with the characters overall happiness with many subjects. For example, if a character is unhappy with living conditions, this is where to find that out.
-- The Graduate shows the character's education and things that deal with his/her intelligence levels. It is also a good place to see that character's strongest skills.
  It should be noted that these options and their layouts are still being tweaked, and could change before the final release of the game.

More on family relations:
Although the character's family view shows parents, spouse and children, the game will internally keep track of brothers, sisters, cousins, aunts and uncles, grandparents, grandchildren, etc. How sophisticated this tracking system is remains to be seen. However, there are definitely plans to make the affects and attitudes from edicts, assassinations, arrests, elections, faction leaders, etc., filter through the family.

As promised, I have scanned in the Tropico ads that appeared in a few gaming magazines this month. Although I think the characters are excellent, graphics wise, I hope the ads improve as the game gets closer to its release date. Judge for yourself.






February 5, 2001  


 

The Engineer has been added to the Characters Section

Some more on tracking the citizens of your island:
When you click on an individual, you get the following menu bar --



The first option is to see where the peep was born, his job, his age, and his birthdate. It will also show you his hunger, rest, religion, entertainment and health care and whether these needs are being met.
The second option will allow you to see what the character is thinking at any given time, as well as a few of his/her recent thoughts.
The third option allows you to see the political views of the character -- whether he leans towards capitalism or communism. (This is speculation, as I haven't seen a screenshot that verifies this.)
The fourth option lets you view the citizen's views of you, as dictator. Again, speculation.
The fifth option allows you to track the citizen's family members. This also allows for easy navigation, as you can click on a family member and automatically switch to that character.
The sixth option shows you where he/she lives.(Speculation)
The seventh option gives you details about the persons' intelligence and education.(Speculation)

One cool feature relating to the family option (#5) deals with babies. Since babies don't move around on the map (they live in the house/shack at all times), the only way to select them is through their parents. You can select them through the parents and see what kind of a person they will grow into (smart, brave, militant, bad leader, etc.) And there is a certain amount of genetics involved with families -- kids tend to be like their parents, although a certain amount of genetic drift or mutation also takes place. If the parents move, the baby automatically moves to the new housing location. If the parents die, the baby is taken care of by the welfare of the state, but are allowed to stay in the same housing -- no orphanages. (I am not sure how you would select the baby then, since when a person dies, they disappear from the panel.) It will be interesting to see if taking care of orphaned children have any affect on your government's finances. This could be particular hard on MrP's or Bulletsponge's economy, as there are bound to be numerous orphans!!




February 4, 2001  


 

I think I am fully recovered from the sad news of the delay of the demo. After a brief mourning period, I decided it is best to move forward with the regular updates. Although Tropico news is scarce, I have done my best to provide some news today.

First, the initial Tropico advertisements are out. I saw the first ads in this month's edition of PCGamer. There are three half-page ads on consecutive pages. I admit, I wasn't thoroughly impressed. In fact, I found them a bit confusing. Perhaps the idea is to just start getting people thinking about the game. I will scan in the ads and post them this week so that you may judge for yourself!

I also received the first Gathering of Goodness CD. I realize that sex sells, but shame on you G.O.D. for your blatant use of half-naked women to promote your computer games. After spending an hour trying to explain to my wife why I had received soft porn in the mail, I finally was able to load up the CD. Another disappointment, frankly. Tropico was indeed a featured game, but there was nothing new. The CD contained a few (old) screenshots and the movie that has been available on the Internet for awhile. Perhaps those new to Tropico will enjoy it.

There has been some recent discussion on families and their relationships. Hopefully, Poptop will provide some insight on this subject. Until then, we can speculate. One screenshot shows that you can click on any Tropican and see their parents, spouse and children. Below shows Rafeal and his family:



It would appear that this is as far as the family relationships go. In other words, once they are grown, you can not track brothers, sisters, aunts, uncles, etc. Also, I do not know how the parents are tracked if the individual is an immigrant or a tourist. Perhaps Rafeal is an immigrant himself, since his father and mother are blacked out. Or perhaps, they only appear if they exist in the game world. Perhaps if they die or leave the island, they disappear from the family view. I wonder too if a mother or father becomes a rebel, will that show up on the family view? Also, I would guess that a citizen can have no more than eight children. And in Rafeal's case, who is taking care of the baby? The screen shows his spouse is a factory worker. Is there pregnancy in the game? Does it take nine in-game months to have a child? If so, the population will grow very slowly. And if so, does Rafeal's spouse leave the workplace during that time to give birth, etc.? Too many unanswered questions!!




February 2, 2001  


 

TROPICO DEMO DELAYED

I hate to be the temporary Harbinger of Bad News (in the words of David Deen), but I got official word through an email from Poptop that the Tropico Demo will not be available until March 1st. According to Poptop's email, "The version we have available needs some more polish before we can let the world see it." While this is disappointing, I guess I understand. It makes sense that the demo is very important in the success of the game. First impressions are always lasting, and if a demo is rushed out the door before it's ready, it may not produce the positive buzz necessary. After all, the entire purpose of a demo is to produce positive hype which will increase sales of the game.

That being said, Boo Hoo, Poptop!! =)

A few other interesting things learned about gameplay from the correspondance:
You will have the ability to tell soldiers to patrol an area, though they'll do it when they decide to and how they want. Additionally, you can order a unit arrested, etc., and your police or soldiers will attempt to carry out the order.

You will not be able to discover the rebel base. Rebels will move about the world invisible till a soldier "discovers" them.

It is definitely in your best interest to try to get the rebels to re-join society by improving the state of you nation. Population is not easy to grow, so losing or regaining a productive member of society is a big deal.

You really won't be able to lessen the stir of "eliminating" a citizen. It is a pretty drastic thing you'll be doing and any family the victim has will know about it anyway. With that in mind you could "follow" the target for a while and try and time the edict to when he/she is walking far from the crowds.